![]() Higher on this same set of shelves is a tinderbox. Turning to the right, you will see a trail of blue liquid leading to a shelf with the Oripment, the final chemical.Another one is on a shelf to the left of the window in the corner. Through the open door, there is a tinderbox on the bottom of a shelf ahead.Going to where the Grunt went, there is a tinderbox on the top of a shelf to the right, and another on a shelf to the left.This encounter is not dangerous it will walk around the corner and disappear. Picking it up will cause a Grunt to spawn over by the door. At the far end of the room to the left is a laudaunum on a shelf.Heading back out to the main area and around the stairs, you will find a locked door on the right.Turning around, there is a room with a trail of purple liquid leading to a table with the Aqua Regia and a note. To the right, there is a tinderbox in a small chest by the window.Opening the door, you will not find anything threatening behind it. Continuing to the left through a doorway, you will hear banging on the door to your immediate left.Push or pull the fallen beams and rocks out of the way by holding left-click on them, right-clicking (as if throwing an object) to give it the extra force needed to dislodge the objects. You will have to clear the debris in order to open the door. A barrel will then fall on you from the loft above, knocking you out temporarily. ![]() Picking up the Calamine will trigger a strong gust of wind, extinguishing any lit candles and torches in the room and causing some debris to fall in front of the door.
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